![]() ![]() Then, I found a forum that suggested to download DXHRDC from GitHub and drop the FLengine.Dll file into the game folder. To fix this I reduced the zoom level in the Vorpx settings and was only successful when the screen was far enough from my face that I could see the borders which defeats the purpose. However, when using full VR mode, the imaged is zoomed in, which muddies the graphics (every profile is this way). ![]() Next I downloaded and tested every cloud profile and found that the best one was made by CFodder. So far, I have not been able to play the native option in my reverb. I downloaded revive and the oculus app and used the “inject” option but I can’t get it to work. My first VR was an oculus rift S and this is where I learned about the native function “OculusEnabled()” and was blown away. I have combed through every forum on Vorpx about Dying light and here is what I have found/used: I want to have the immersion of the native VR function and the tools in Vorpx for head tracking and the ability to pull the screen from my face during cut scenes to reduce the nausea. ![]() My goal seems simple but may be impossible. I’ve done a bunch of research and tinkering the last couple weeks but still don’t have it perfect. ![]()
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